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    Interactive is my preferred form of art; viewers should be able
    to feel some sort of relationship with my work. Video games have always been a
    very interactive art form, even if there has been a disconnect between the two
    communities. Over time, with much effort from both sides, the bridge has been
    made and games are slowly blurring the lines between the two.

     

    My time at ATEC will be spent learning more about The Industry and
    the ways in which I can incorporate artistic values and concepts into
    mainstream gaming. Currently, my work focuses on obscuring normal
    conventions; mirrors that don’t work, a box that gets scared, and paintings that
    move. Self-awareness and mental health are other inspirations for my artistic
    practice. The more personal I make my work the more the audience can understand
    me. When they walk up and read the accompanying statement to my work, they gain
    a better understanding of who I am as a person – my inspirations, my flaws and
    my hopes for personal growth. I hope to also bring these topics into my work
    with games as mental health is something not heavily explored in commercialized
    gaming yet – although there have been more examples of such titles appearing
    over the last few years.

     

    I see the change I want to make, and now I am going to make it.

     

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    Jaz

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    @jazmeowne

    Active 2 years, 12 months ago