-
Ludovica Price deposited Internet Archiving – The Wayback Machine in the group
Library & Information Science on Humanities Commons 5 years, 12 months ago
Assignment for the Information Management & Policy (IMP) module for the Library Science Masters at City, University of London. This essay answers the question “is information a resource that can be managed in the same way as gas or water?” by looking at the issues surrounding the archiving of the internet, with particular reference to the…[Read more]
-
Ludovica Price deposited Internet Archiving – The Wayback Machine in the group
CityLIS on Humanities Commons 5 years, 12 months ago
Assignment for the Information Management & Policy (IMP) module for the Library Science Masters at City, University of London. This essay answers the question “is information a resource that can be managed in the same way as gas or water?” by looking at the issues surrounding the archiving of the internet, with particular reference to the…[Read more]
-
Ludovica Price deposited Internet Archiving – The Wayback Machine on Humanities Commons 5 years, 12 months ago
Assignment for the Information Management & Policy (IMP) module for the Library Science Masters at City, University of London. This essay answers the question “is information a resource that can be managed in the same way as gas or water?” by looking at the issues surrounding the archiving of the internet, with particular reference to the…[Read more]
-
Ludovica Price deposited Serious leisure in the digital world: exploring the information behaviour of fan communities in the group
Library & Information Science on Humanities Commons 6 years ago
This research investigates the information behaviour of cult media fan communities on the internet, using three novel methods which have not previously been applied to this domain. Firstly, a review, analysis and synthesis of the literature related to fan information behaviour, both within the disciplines of LIS and fan studies, revealed unique…[Read more]
-
Ludovica Price deposited Serious leisure in the digital world: exploring the information behaviour of fan communities in the group
CityLIS on Humanities Commons 6 years ago
This research investigates the information behaviour of cult media fan communities on the internet, using three novel methods which have not previously been applied to this domain. Firstly, a review, analysis and synthesis of the literature related to fan information behaviour, both within the disciplines of LIS and fan studies, revealed unique…[Read more]
-
Ludovica Price deposited Serious leisure in the digital world: exploring the information behaviour of fan communities on Humanities Commons 6 years ago
This research investigates the information behaviour of cult media fan communities on the internet, using three novel methods which have not previously been applied to this domain. Firstly, a review, analysis and synthesis of the literature related to fan information behaviour, both within the disciplines of LIS and fan studies, revealed unique…[Read more]
-
Ludovica Price deposited The Sims: A Retrospective – A Participatory Culture 14 Years On in the group
Library & Information Science on Humanities Commons 6 years, 5 months ago
A review of the original Sims game and how fans are attempting to preserve the game and its assets through digital archives and other participatory practices. Written for the Intensive: Cult Media Review section of Intensities: The Journal of Cult Media.
-
Ludovica Price deposited The Sims: A Retrospective – A Participatory Culture 14 Years On in the group
CityLIS on Humanities Commons 6 years, 5 months ago
A review of the original Sims game and how fans are attempting to preserve the game and its assets through digital archives and other participatory practices. Written for the Intensive: Cult Media Review section of Intensities: The Journal of Cult Media.
-
Ludovica Price deposited The Sims: A Retrospective – A Participatory Culture 14 Years On on Humanities Commons 6 years, 5 months ago
A review of the original Sims game and how fans are attempting to preserve the game and its assets through digital archives and other participatory practices. Written for the Intensive: Cult Media Review section of Intensities: The Journal of Cult Media.
-
Ludovica Price deposited Area Studies in Information Domains in the group
Library & Information Science on Humanities Commons 6 years, 6 months ago
Powerpoint slides for a lecture on Area Studies, given for the #cityLIS Information Domains module (#INM307), 2015-16 cohort.
-
Ludovica Price deposited Area Studies in Information Domains in the group
CityLIS on Humanities Commons 6 years, 6 months ago
Powerpoint slides for a lecture on Area Studies, given for the #cityLIS Information Domains module (#INM307), 2015-16 cohort.
-
Ludovica Price deposited Area Studies in Information Domains on Humanities Commons 6 years, 6 months ago
Powerpoint slides for a lecture on Area Studies, given for the #cityLIS Information Domains module (#INM307), 2015-16 cohort.
-
Ludovica Price deposited Fan Comics: Comics as Fan SenseMaking in the Everyday on Humanities Commons 6 years, 8 months ago
This article was posted as a part of the MediaCommons cluster, “The Multimodality of Comics in Everyday Life”, examining comics as personal pieces of artwork whose context takes meaning from the everyday lives of the artist, as well as from their passion as fans for the multimedia franchise(s) that they follow.
-
Ludovica Price's profile was updated on Humanities Commons 6 years, 8 months ago
-
Ludovica Price's profile was updated on Humanities Commons 6 years, 8 months ago
-
Ludovica Price's profile was updated on Humanities Commons 6 years, 10 months ago
-
Ludovica Price deposited The Sims as Resource: A Virtual Ethnography Evaluating the Concept of Digital Information Culture in the Gaming World on Humanities Commons 6 years, 10 months ago
This study looks into the life of a virtual gaming community, CTO Sims – a small slice of a
wider community that engages in what Bruns (2006) has termed produsage, remediating
videogame assets and content from a PC game, The Sims (2000) into custom or user-generated
content – a practice also called ‘modding’. Through a virtual ethnogr…[Read more]