• The evolving Gothic of White Wolf's Vampire games

    Author(s):
    Jon Garrad (see profile)
    Date:
    2020
    Group(s):
    Game Studies, Gothicists, History of Games and Play
    Subject(s):
    Gothic fiction (Literary genre), Fantasy games, Interactive multimedia, Play
    Item Type:
    Book chapter
    Permanent URL:
    https://doi.org/10.17613/gr4z-0m37
    Abstract:
    This chapter looks at the evolving Gothic of the Vampire role playing games created by Mark Rein-Hagen et al. It offers a brief explanation of role-playing games for the uninitiated, defining their textuality in Bakhtinian terms – as chronotopes. It will lay out the relationship that role playing enjoys with the Gothic, drawing on Spooner’s postmodern ‘ludogothic’, and Kryzwynska’s sense of genre as defined by coordinates. It will then summarise of Vampire’s complex design history, and offer a swift tour through Vampire’s various editions, charting how the game’s Gothic has evolved and, eventually, come to transcend itself over nearly thirty years. Jon Garrad, The evolving Gothic of White Wolf's Vampire games, published in The Palgrave Handbook of the Contemporary Gothic edited by Clive Bloom, 2020, Palgrave Macmillan, reproduced with permission of Palgrave Macmillan.
    Metadata:
    Published as:
    Book chapter    
    Status:
    Published
    Last Updated:
    3 months ago
    License:
    All Rights Reserved

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