• "Ghost in the Shell (2): Innocence" — Nostalgia de la experiencia inmediata

    Author(s):
    José Angel GARCÍA LANDA (see profile)
    Date:
    2021
    Group(s):
    Digital Humanists, Environmental Humanities, Film Studies, Literary theory, Narrative theory and Narratology
    Subject(s):
    Film criticism, Science fiction, Mass media--Study and teaching, Dystopias
    Item Type:
    Article
    Tag(s):
    anime, Oshii, Animated film, Media theory, Media studies, Dystopia
    Permanent URL:
    http://dx.doi.org/10.17613/xnt7-gv02
    Abstract:
    Spanish Abstract: De la conjunción de 'Neuromante' y de 'Blade Runner', con un toque de ́Matrix ́, surgen el manga y serie de películas de animación 'Ghost in the Shell'. El dilema de 'Ghost in the Shell (2): Innocence' versa sobre la identidad personal: si es replicable, si es imitable, si consiste en signos, ¿dónde está la esencia de la humanidad? Reconocemos y exploramos allí ciertas inquietudes postestructuralistas y postmodernistas. ________________________________________________________________ English Abstract: The manga and anime series 'Ghost in the Shell' stems from the conjunction of 'Neuromancer' and 'Blade Runner', with a touch of 'The Matrix'. The dilemma in 'Ghost in the Shell (2): Innocence' is about personal identity: if it is replicable, if it is imitable, if it consists in signs, ¿where lies the essence of humanity? This paper recognizes here and explores some post-structuralist and postmodernist anxieties. Note: Downloadable document is in Spanish.
    Notes:
    Paper first published 2011 in 'Vanity Fea'.
    Metadata:
    Published as:
    Online publication    
    Status:
    Published
    Last Updated:
    2 years ago
    License:
    Attribution

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