Feminisms and Interaction Design (IxD)
- Jennifer Sano-Franchini
- Amanda Licastro, Katina Rogers, Danica Savonick
- Design, English language, Electronic games, Feminism, Social justice
- Item Type:
- Course Material or learning objects
- DPiH, DPiH Collaboration, DPih Course Material or learning objects, Student agency, Rubric, Digital pedagogy, Composition, English, Gaming, Play, Interdisciplinary
- Permanent URL:
- Curatorial note from Digital Pedagogy in the Humanities: This project was designed by Professor Jennifer Sano-Franchini as the culmination of Issues in Professional and Public Discourse, a course for English majors at Virginia Polytechnic Institute and State University. This course, which won the university’s XCaliber Award for excellence in teaching with technology, invites students to investigate a “wicked problem,” defined by designer and educator Jon Kolko as a “social or cultural problem that is difficult to solve because of incomplete, contradictory, and changing requirements” (qtd. in Sano-Franchini). In an interview about the course, Sano-Franchini describes sexism and gender inequality as wicked problems for which interaction design can offer useful approaches. For the final project, students work in groups to design a conceptual prototype (for a mobile application, game, Web site, interface, performance, etc.) informed by theories, research, and ideas in feminisms and interaction design. The artifact includes learning outcomes, a timeline, grading criteria, and more, all of which could be adapted for other courses.
- This deposit is part of Digital Pedagogy in the Humanities. Digital Pedagogy in the Humanities is a peer-reviewed, open-access publication edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, and published by the Modern Language Association. https://digitalpedagogy.hcommons.org/.
- Last Updated:
- 3 years ago
Item Name: collaboration-artifact-feminisms-ixd.pdf Download View in browser Activity: Downloads: 99