-
Theory and Practice of Interactive Storytelling Syllabus
- Author(s):
- Anastasia Salter (see profile)
- Date:
- 2019
- Group(s):
- Digital Humanities, Electronic Literature, GS Comics and Graphic Narratives, TC Digital Humanities
- Subject(s):
- Games--Study and teaching, Computer games--Design, Mass media--Study and teaching
- Item Type:
- Syllabus
- Tag(s):
- Game studies, Game design, Electronic literature, Media studies, Digital culture
- Permanent URL:
- http://dx.doi.org/10.17613/hqw4-5849
- Abstract:
- Part of the Digital Media MA / Texts & Technology PhD Digital Media track at the University of Central Florida. In this graduate course, we'll engage with the making and critique of interactive works ranging from "Choose Your Own Adventure" comics to electronic literature and interactive fiction. Drawing on readings including Janet Murray's Hamlet on the Holodeck, Scott Rettberg's Electronic Literature, Merritt Kopas's Videogames for Humans, and Amaranth Borsuk's The Book, we'll consider historical and current questions of interface, linearity, and interactivity. Students will work towards submission-ready creative or critical work, based on their professional goals.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 4 years ago
- License:
- Attribution-NonCommercial
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