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  • Theory and Practice of Interactive Storytelling Syllabus

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2019
    Group(s):
    Digital Humanities, Electronic Literature, GS Comics and Graphic Narratives, TC Digital Humanities
    Subject(s):
    Games--Study and teaching, Computer games--Design, Mass media--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    Game studies, Game design, Electronic literature, Media studies, Digital culture
    Permanent URL:
    http://dx.doi.org/10.17613/hqw4-5849
    Abstract:
    Part of the Digital Media MA / Texts & Technology PhD Digital Media track at the University of Central Florida. In this graduate course, we'll engage with the making and critique of interactive works ranging from "Choose Your Own Adventure" comics to electronic literature and interactive fiction. Drawing on readings including Janet Murray's Hamlet on the Holodeck, Scott Rettberg's Electronic Literature, Merritt Kopas's Videogames for Humans, and Amaranth Borsuk's The Book, we'll consider historical and current questions of interface, linearity, and interactivity. Students will work towards submission-ready creative or critical work, based on their professional goals.
    Metadata:
    xml
    Status:
    Published
    Last Updated:
    4 years ago
    License:
    Attribution-NonCommercial

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    Item Name: pdf theorypracticeinteractivestorytellingsyllabus.pdf
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    Activity: Downloads: 302

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