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Good literature can come in digital forms – just look to the world of video games
- Author(s):
- James O'Sullivan
- Date:
- 2019
- Group(s):
- Electronic Literature, Game Studies
- Subject(s):
- Video games
- Item Type:
- Magazine section
- Tag(s):
- Walking simulators
- Permanent URL:
- http://dx.doi.org/10.17613/kr4f-xc81
- Abstract:
- Developed by British game studio The Chinese Room, Dear Esther belongs to a contemporary genre of games known as “walking simulators”. These titles involve little more than travelling from one point to another, sometimes interacting with the occasional object while leisurely taking in the surrounds.
- Metadata:
- xml
- Published as:
- Magazine section Show details
- Pub. URL:
- https://theconversation.com/good-literature-can-come-in-digital-forms-just-look-to-the-world-of-video-games-127971
- Pub. Date:
- December 2019
- Magazine:
- The Conversation
- Status:
- Published
- Last Updated:
- 5 months ago
- License:
- Attribution-NoDerivatives
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