• Good literature can come in digital forms – just look to the world of video games

    Author(s):
    James O'Sullivan
    Date:
    2019
    Group(s):
    Electronic Literature, Game Studies
    Subject(s):
    Video games
    Item Type:
    Magazine section
    Tag(s):
    Walking simulators
    Permanent URL:
    http://dx.doi.org/10.17613/kr4f-xc81
    Abstract:
    Developed by British game studio The Chinese Room, Dear Esther belongs to a contemporary genre of games known as “walking simulators”. These titles involve little more than travelling from one point to another, sometimes interacting with the occasional object while leisurely taking in the surrounds.
    Metadata:
    Published as:
    Magazine section    
    Status:
    Published
    Last Updated:
    5 months ago
    License:
    Attribution-NoDerivatives

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