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  • DTC 392: Video Games Theory and History

    Author(s):
    Roger Whitson (see profile)
    Date:
    2019
    Group(s):
    Digital Humanities, Digital Pedagogy
    Subject(s):
    Video games, Social justice, Creation (Literary, artistic, etc.), Critical thinking
    Item Type:
    Syllabus
    Tag(s):
    Critical making
    Permanent URL:
    http://dx.doi.org/10.17613/fnhx-7693
    Abstract:
    History and theory of video games with a focus on cultural impact. DTC 392 explores the cultural and historical impact of video games. We will learn about these issues by engaging in a semester-long project where we will prototype a video game. Video games are not just entertainment: they can be art, a form of political resistance, even a way to persuade other people. You'll share your prototype with your fellow students, question one another's assumptions, and read scholarship in video game studies.
    Metadata:
    xml
    Status:
    Published
    Last Updated:
    4 years ago
    License:
    All Rights Reserved

    Downloads

    Item Name: pdf whitsondtc392spring2019.pdf
      Download View in browser
    Activity: Downloads: 235

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