• History of Computer Art

    Author(s):
    Thomas Dreher (see profile)
    Date:
    2018
    Group(s):
    History of Art
    Subject(s):
    Games, Installations (Art)
    Item Type:
    Book
    Tag(s):
    Computer Art, computer graphics, net art, pervasive games, Installation art
    Permanent URL:
    http://dx.doi.org/10.17613/M6T727F7V
    Abstract:
    The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories. The German version was completed in December 2012. The last chapter of the English translation was published in June 2014. First update: September 2015.
    Notes:
    HTML version: - In English: URL: http://iasl.uni-muenchen.de/links/GCA_Indexe.html - In German: URL: http://iasl.uni-muenchen.de/links/GCA_Index.html
    Metadata:
    Published as:
    Online publication    
    Status:
    Published
    Last Updated:
    5 years ago
    License:
    Attribution-NonCommercial-NoDerivatives

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