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Defining Role-Playing Games as Language-Games
- Author(s):
- Jonne Arjoranta
- Date:
- 2011
- Subject(s):
- Games--Study and teaching
- Item Type:
- Article
- Tag(s):
- language-games, role-playing games
- Permanent URL:
- http://dx.doi.org/10.17613/M6M03XW72
- Abstract:
- Finding a definition of role-playing games that is both representative and unambiguous is not simple. The differences among tabletop role-playing games, live-action role-playing and digital role-playing games are remarkable, yet they are all considered role-playing games. Hitchens and Drachen (2009) have proposed a definition of role-playing games comprising of all these types in an attempt to find a definition that could be “commonly accepted”. This paper expands upon this definition, exploring its strengths and weaknesses, its relation to digital games and finally suggests an alternative approach. This alternative approach is based on Wittgenstein’s works on the nature of language, and the hermeneutic tradition’s conception of truth. This should be understood as a continuation of the discussion on defining role-playing games, not as an attempt to end the discussion in some conclusive way. Some general remarks on the problems of exclusive definitions are also presented.
- Notes:
- Part of the dissertation "Real-time hermeneutics : meaning-making in ludonarrative digital games". Available online: http://urn.fi/URN:ISBN:978-951-39-6164-0
- Metadata:
- xml
- Published as:
- Journal article Show details
- Publisher:
- Utrecht School of the Arts, Utrecht, The Netherlands
- Pub. Date:
- 2011
- Journal:
- International Journal of Role-Playing
- Issue:
- 2
- Page Range:
- 3 - 17
- ISSN:
- 2210-4909
- Status:
- Published
- Last Updated:
- 6 months ago
- License:
- All Rights Reserved
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