-
The Haunted School on Horror Hill
- Author(s):
- Shawn Graham (see profile) , Kee Kevin, Tamara Vaughan
- Date:
- 2010
- Subject(s):
- Digital humanities, Literacy--Study and teaching, Digital media, Storytelling, Interactive multimedia
- Item Type:
- Book chapter
- Tag(s):
- elementary, Literacy studies, Interactive storytelling
- Permanent URL:
- http://dx.doi.org/10.17613/M6457R
- Abstract:
- As gaming technology for personal computers has advanced over the last two decades, the text-adventures that predominated in the 1980s ceased to be commercially viable. However, the easy availability of powerful authoring systems developed by enthusiasts and distributed free over the Internet has led to a renaissance in text-adventures, now called “Interactive Fiction.” The educational potential in playing these text-based games and simulations was recognised when they were first popular; the new authoring systems now allow educators to explore the educational potential of creating these works. The authors present here a case-study using the ADRIFT authoring system to create a work of interactive fiction in a split grade 4/5 class (9 and 10 year-olds) in Quebec. They find that the process of creating the game helped improve literary and social skills amongst the students
- Notes:
- Authorship: Kee, Kevin, Shawn Graham, and Tamara Vaughan
- Metadata:
- xml
- Published as:
- Book chapter Show details
- Pub. DOI:
- 10.4018/978-1-61520-713-8.ch007
- Publisher:
- IGI Global
- Pub. Date:
- 2010-5-26
- Book Title:
- Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
- Author/Editor:
- Young Kyun Baek
- Chapter:
- 7
- Page Range:
- 113 - 124
- ISBN:
- 9781615207138
- Status:
- Published
- Last Updated:
- 5 years ago
- License:
- All Rights Reserved