• The Haunted School on Horror Hill

    Author(s):
    Shawn Graham (see profile) , Kee Kevin, Tamara Vaughan
    Date:
    2010
    Subject(s):
    Digital humanities, Literacy--Study and teaching, Digital media, Storytelling, Interactive multimedia
    Item Type:
    Book chapter
    Tag(s):
    elementary, Literacy studies, Interactive storytelling
    Permanent URL:
    http://dx.doi.org/10.17613/M6457R
    Abstract:
    As gaming technology for personal computers has advanced over the last two decades, the text-adventures that predominated in the 1980s ceased to be commercially viable. However, the easy availability of powerful authoring systems developed by enthusiasts and distributed free over the Internet has led to a renaissance in text-adventures, now called “Interactive Fiction.” The educational potential in playing these text-based games and simulations was recognised when they were first popular; the new authoring systems now allow educators to explore the educational potential of creating these works. The authors present here a case-study using the ADRIFT authoring system to create a work of interactive fiction in a split grade 4/5 class (9 and 10 year-olds) in Quebec. They find that the process of creating the game helped improve literary and social skills amongst the students
    Notes:
    Authorship: Kee, Kevin, Shawn Graham, and Tamara Vaughan
    Metadata:
    Published as:
    Book chapter    
    Status:
    Published
    Last Updated:
    5 years ago
    License:
    All Rights Reserved

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