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  • The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life

    Author(s):
    J. R. de Carvalho, M. Z. Rela, Paula Simoes (see profile)
    Date:
    2008
    Subject(s):
    Education, Experiential learning, Computer games--Design, Web-based instruction, Video games
    Item Type:
    Conference proceeding
    Conf. Title:
    Teaching and Learning 2008
    Conf. Org.:
    International Association for the Scientific Knowledge
    Conf. Loc.:
    Aveiro, Portugal
    Conf. Date:
    26 - 28 May 2008
    Tag(s):
    Active Learning, eLearning, entrepreneurship, second life, Digital pedagogy, Game design, Online education
    Permanent URL:
    http://dx.doi.org/10.17613/M69R75
    Abstract:
    The use of new technologies can enhance learning, but we need to know how to use them and in what contexts. In this paper, we will describe the design of an Entrepreneurship Course. in which the use of Second Life, a 3D Virtual World, and Moodle, a Learning Management System are mandatory. We will describe a first approach to the using new technologies that can add value to the learning process and that can open possibilities that face to face classes does not offer anymore.
    Metadata:
    xml
    Published as:
    Conference proceeding     Show details
    Pub. DOI:
    10.5281/zenodo.1116354
    Publisher:
    IASK
    Pub. Date:
    2008
    Proceeding:
    Proceedings of the IASK International Conference
    Page Range:
    668 - 673
    Status:
    Published
    Last Updated:
    6 years ago
    License:
    Attribution

    Downloads

    Item Name: pdf simoesetal_secondlifecourse.pdf
      Download View in browser
    Activity: Downloads: 228

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