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Digital Cinema, Montage and Other Visualities
- Author(s):
- Shaun Huston (see profile)
- Date:
- 2014
- Group(s):
- Comics Scholarship/Comics Studies, Film Studies
- Subject(s):
- Comic books, strips, etc., Digital media, Motion pictures--Production and direction
- Item Type:
- Article
- Tag(s):
- comics studies, documentary films, media geography, spatiality, Comics, Film production, Film studies
- Permanent URL:
- http://dx.doi.org/10.17613/M63B6S
- Abstract:
- Digital technology is enabling a reconceptualization of film and cinema. The pliability of digital media opens up, particularly, the theory and practice of montage to revision. This pliability allows for cheap and easy copying and combining of images, and, relatedly, the transition from film frame to digital screen provides a less precious and more flexible creative space for filmmakers. In my documentary, Comic Book City, Portland, Oregon USA (2012), I leverage these qualities of digital media to experiment with aspects of both cinematic and comic book visualities to create a different sense of montage than the one historically associated with film.
- Notes:
- Online version here: http://www.youareheregeography.com/the-montage-effect/framing-geographies-of-montage/digital-cinema-montage-and-other-visualities/
- Metadata:
- xml
- Published as:
- Journal article Show details
- Publisher:
- University of Arizona
- Pub. Date:
- 2014
- Journal:
- You Are Here: The Journal of Creative Geography
- Issue:
- 17
- Page Range:
- 33 - 40
- Status:
- Published
- Last Updated:
- 6 years ago
- License:
- Attribution-ShareAlike