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  • Akira and Ghost in the Shell (Case Study)

    Author(s):
    Martin de la Iglesia (see profile) , Lars Schmeink
    Date:
    2020
    Subject(s):
    Science fiction films, Science fiction, Japanese literature, Japanese--Social life and customs, History, Modern
    Item Type:
    Book chapter
    Tag(s):
    anime, cyberpunk, Animated film, Animation, Japanese cinema and visual culture, Modern and contemporary Japanese literature and culture
    Search term matches:
    Tag
    ... japanese cinema and visual culture ...

  • Japanese Film in Global Context

    Author(s):
    Lori Morimoto (see profile)
    Date:
    2021
    Subject(s):
    Mass media--Study and teaching, Transnationalism, Motion pictures
    Item Type:
    Syllabus
    Tag(s):
    Japanese cinema and visual culture, Film studies, Media studies, Transnational cinema
    Search term matches:
    Tag
    ... japanese cinema and visual culture ...

  • Sinergias entre manga y cine de autor: Sion Sono, Usamaru Furuya y Minoru Furuya

    Author(s):
    Antonio Loriguillo-López (see profile)
    Date:
    2014
    Subject(s):
    Comic books, strips, etc.
    Item Type:
    Article
    Tag(s):
    Adaptation, Japanese cinema and visual culture, Manga
    Search term matches:
    Tag
    ... japanese cinema and visual culture ...

  • De carcajadas escapistas. Análisis de la secuencia de apertura de Paranoia Agent

    Author(s):
    Antonio Loriguillo-López (see profile)
    Date:
    2014
    Subject(s):
    Television--Study and teaching
    Item Type:
    Article
    Tag(s):
    Animation, Film studies, Japanese cinema and visual culture, Television studies
    Search term matches:
    Tag
    ... japanese cinema and visual culture ...

  • Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa

    Author(s):
    Antonio Loriguillo-López (see profile)
    Date:
    2014
    Subject(s):
    Video games
    Item Type:
    Article
    Tag(s):
    Animation, Japanese cinema and visual culture, Narratology, Video game narratives
    Search term matches:
    Tag
    ... japanese cinema and visual culture ...

  • What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games and Their Place in the Japanese Media Mix

    Author(s):
    Antonio Loriguillo-López (see profile) , Víctor Navarro-Remesal
    Date:
    2015
    Subject(s):
    Video games
    Item Type:
    Article
    Tag(s):
    Japanese cinema and visual culture, Video game narratives
    Search term matches:
    Tag
    ... japanese cinema and visual culture ...

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