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  • TUN’AR: The Preservation of Berber Jewelry through Augmented Reality Application

    Author(s):
    Mona Turki
    Editor(s):
    Journal Index of Exploratory Studies (see profile)
    Date:
    2022
    Item Type:
    Article
    Tag(s):
    augmented reality, Patrimony, culture, Information and Communication Sciences and Technologies, UI / UX Design
    Search term matches:
    Title
    ... TUN’AR: The Preservation of Berber Jewelry through Augmented Reality Application ...
    Tag
    ... augmented reality ...
    Full Text
    ... Jewelry through Augmented Reality Application TUN?AR: The Preservation of Berber Jewelry ...

  • Participant information for MLA 2022 Roundtable “Recreations of Literature and Theatre in Virtual, Augmented, and Mixed Reality”

    Date:
    2021
    Group(s):
    CLCS Renaissance and Early Modern, DH2020, GS Drama and Performance, LLC Shakespeare, MS Screen Arts and Culture
    Subject(s):
    Virtual reality, Digital Art, Drama, Digital media, Literature
    Item Type:
    Other
    Tag(s):
    augmented reality, Virtual and Augmented Reality Creation, Digital arts, Dramatic literature, Literature and digital media
    Search term matches:
    Tag
    ... augmented reality ...

  • Does Augmented Reality Augment the Experience? A Qualitative Analysis of Enjoyment for Sports Spectators

    Editor(s):
    Jyotirmaya Patnaik (see profile)
    Date:
    2019
    Group(s):
    Communication Studies, Cultural Studies, Digital Humanists, Electronic Literature, Information Ecosystems
    Subject(s):
    Sports journalism, Sports--Information services, Audiences, Research, Information technology--Moral and ethical aspects
    Item Type:
    Article
    Tag(s):
    Augmented reality, sports, audiences, information seeking, experiment, Sport informatics, Audience analysis, Audience and reception studies, Information ethics
    Search term matches:
    Title
    ... Does Augmented Reality Augment the Experience? A Qualitative Analysis of Enjoyment for Sports ...
    Tag
    ... augmented reality ...
    Full Text
    ... /49686 Does Augmented Reality Augment the Experience? A Qualitative Analysis of Enjoyment for Sports Spectators RYAN ...

  • Introducing an Automated Pipeline for a Browser-based, City-scale Mobile 4D VR Application Based on Historical Images

    Author(s):
    Mathias Hofmann, Ferdinand Maiwald, Sander Muenster (see profile) , Walpola Perera
    Date:
    2020
    Group(s):
    DH2020
    Subject(s):
    Computer science
    Item Type:
    Abstract
    Tag(s):
    3Dcity Model, Browser Based Viewer, Pipeline, Systems and Analysis, Virtual and Augmented Reality Creation
    Search term matches:
    Tag
    ... virtual and augmented reality creation ...

  • A Collaborative Color Laboratory: Using 3D Modelling, Texturization, and AR to Challenge White Supremacist Uses of Ancient Classical Sculptures

    Author(s):
    Delfina Sol Martinez Pandiani (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Digital humanities, Education, Museums--Study and teaching, Technology--Study and teaching
    Item Type:
    Conference paper
    Tag(s):
    3D reconstruction, augmented reality, Civic Education, interactive museum, White Supremacy, Museum studies, Technology studies
    Search term matches:
    Tag
    ... augmented reality ...
    Full Text
    ... and an Augmented Reality (AR) device. ColorColab—a collaborative lab on color—would allow users to look at ancient ...

  • Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique

    Author(s):
    Leah Shafer, Iskandar Zulkarnain (see profile)
    Date:
    2018
    Group(s):
    Cultural Studies, Digital Humanists, Feminist Humanities, Global DH, Global Gaming Cultures
    Subject(s):
    Feminist theory, Teaching, Women's studies, Mass media--Study and teaching, Digital media, Twentieth century
    Item Type:
    Book chapter
    Tag(s):
    augmented reality, Feminist pedagogy, Feminist studies, Media studies, 21st-century media studies, Social critique
    Search term matches:
    Title
    ... Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique ...
    Tag
    ... augmented reality ...
    Full Text
    ... reality and locative gaming, then use an augmented reality app to mark, annotate and intervene ...

  • Enjoy the silence: how library services relate to visual culture in the 21st Century

    Author(s):
    Gordon Edison McQueen (see profile)
    Date:
    2018
    Group(s):
    CityLIS, Library & Information Science
    Subject(s):
    Library science, Information literacy, Video games, Machine learning
    Item Type:
    Essay
    Tag(s):
    library services, holography, augmented reality, Visual culture, 21st-century digital culture
    Search term matches:
    Tag
    ... augmented reality ...
    Full Text
    ... of interest: (1) holography, (2) augmented reality, (3) machine learning and (4) video games. Unless ...

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