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  • Copyright, Fair Use, and Creative Commons: An Active-Learning Exercise for Studio Art Students

    Author(s):
    Arthur Boston (see profile)
    Date:
    2020
    Group(s):
    Library & Information Science
    Subject(s):
    Copyright, Fair use (Copyright), Drawing
    Item Type:
    Article
    Tag(s):
    Creative Commons, active-learning, Fair use
    Search term matches:
    Title
    ... Copyright, Fair Use, and Creative Commons: An Active-Learning Exercise for Studio Art Students ...
    Tag
    ... active-learning ...
    Full Text
    ... : An Active-Learning Exercise for Studio Art Students Arthur J. Boston Boston, A. J. (2020). Copyright ...

  • Cómo hacer un laboratorio de humanidades digitales en la escuela

    Author(s):
    Arantxa Serantes (see profile)
    Date:
    2019
    Subject(s):
    Digital humanities, Teaching, Learning, Technology, Education, Methodology
    Item Type:
    Course material or learning objects
    Tag(s):
    humanidades digitales, Active Learning, Technology integration models, Education for All, Teaching and learning, Didactics
    Search term matches:
    Tag
    ... active learning ...

  • The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life

    Author(s):
    J. R. de Carvalho, M. Z. Rela, Paula Simoes (see profile)
    Date:
    2008
    Subject(s):
    Education, Experiential learning, Computer games--Design, Web-based instruction, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    Active Learning, eLearning, entrepreneurship, second life, Digital pedagogy, Game design, Online education
    Search term matches:
    Tag
    ... active learning ...

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