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HASTAC Deposits
Games of 21 Combinations (presentation text)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Picture sheets (Broadsides)
Item Type:
Conference paper
Tag(s):
board games
,
tabletop games
,
dice
,
Historical game studies
,
Game studies
,
Analog game studies
,
History of games and play
,
Popular print
,
Game design
Games of 21 Combinations (presentation slides)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
Item Type:
Conference paper
Tag(s):
game boards
,
dice
,
Historical game studies
,
tabletop games
,
Game studies
,
Analog game studies
,
Popular print
Games of 21 Combinations
Author(s):
Jonas Richter
(see profile)
,
Adrian Seville
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Picture sheets (Broadsides)
Item Type:
Article
Tag(s):
game boards
,
dice
,
Historical game studies
,
tabletop games
,
Game studies
,
Analog game studies
,
Popular print
,
Game design
Höllfahren: Ein Überblick (expanded)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Culture
,
History
,
Sixteenth century
,
Seventeenth century
,
Games
,
Play
Item Type:
Article
Tag(s):
card games
,
board games
,
ludonyms
,
game boards
,
Analog game studies
,
Early modern cultural history
,
History of games and play
Höllfahren: Ein Überblick
Author(s):
Jonas Richter
(see profile)
Date:
2021
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
,
Renaissance / Early Modern Studies
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Culture
,
Sixteenth century
,
Seventeenth century
,
Germans--Social life and customs
Item Type:
Article
Tag(s):
game boards
,
card games
,
Game studies
,
Analog game studies
,
History of games and play
,
Early modern cultural history
,
German culture
Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization
Author(s):
Marco Fornaciari
(see profile)
Date:
2021
Group(s):
Game Studies
,
Historiography
,
History
Subject(s):
Games--Study and teaching
,
Historiography
,
History
,
Enlightenment
,
Civilization, Modern
,
Video games
,
Neoliberalism
,
Postcolonialism
Item Type:
Thesis
Tag(s):
Sid Meier's Civilization
,
Historical game studies
,
Conjecturalism
,
Game studies
,
History and theory of historiography
,
Modernity
ENGL4160EA: Fall 2022: How Games Tell Stories
Author(s):
Emily Friedman
(see profile)
Date:
2021
Group(s):
TC Popular Culture
Subject(s):
Popular culture
,
Games--Study and teaching
Item Type:
Syllabus
Tag(s):
tabletop games
,
streaming
,
Narratology
,
Game studies
,
Analog game studies
German Names for Merels (presentation slides)
Author(s):
Jonas Richter
(see profile)
Date:
2021
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Semantics
Item Type:
Presentation
Tag(s):
board games
,
onomasiology
,
Game studies
,
Analog game studies
,
History of games and play
Ethnomathematical Dimensions of the Shiva and Uyerver Children Plays of the Tiv People of Akor Village in Guma Local Government Area of Benue State, Nigeria.
Author(s):
Jesse Aondofa Aba
,
Joshua Abah ABAH
(see profile)
Date:
2021
Subject(s):
Mathematics
,
Games--Study and teaching
,
Indigenous peoples
,
Education
,
West Africa
Item Type:
Article
Tag(s):
Ethnomathematics
,
Traditional Games
,
Shiva
,
Tiv Mathematics
,
Akor People in Guma
,
Analog game studies
,
Play
,
Education in West Africa
4160EA: TECH LITERACY AND CULTURE How Games Tell Stories (Fall 2021)
Author(s):
Emily Friedman
(see profile)
Date:
2021
Subject(s):
Games--Study and teaching
,
Narration (Rhetoric)
,
Teaching
Item Type:
Syllabus
Tag(s):
roleplaying games
,
Analog game studies
,
Narrative
,
Pedagogy
Drawing Queer Intersections Through Video Game Archives
Author(s):
Xavier Ho
,
Cody Mejeur
(see profile)
Date:
2021
Group(s):
Digital Humanists
,
Game Studies
,
Gender Studies
,
Global Digital Humanities Symposium
Subject(s):
Games--Study and teaching
,
Gay and lesbian studies
,
Queer theory
,
Digital humanities
,
Information visualization
Item Type:
Presentation
Tag(s):
Queer Games
,
visualization
,
LGBTQ Video Game Archive
,
Game studies
,
Queer studies
,
LGBTQ Studies
,
Data visualization
,
Representation
Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer
Author(s):
Justin Wigard
(see profile)
Date:
2021
Group(s):
Children's literature and digital humanities
,
Film Studies
,
Game Studies
Subject(s):
Games--Study and teaching
,
Popular culture
,
Popular culture--Study and teaching
Item Type:
Presentation
Tag(s):
Star Wars
,
episode 1
,
podracing
,
Video Game
,
Game studies
,
Popular culture studies
,
Film studies
ENG 342, Spring 2020, Reflection Zine
Author(s):
Justin Wigard
(see profile)
Date:
2020
Group(s):
Comics Scholarship/Comics Studies
,
Game Studies
,
MSU Comics Forum
Subject(s):
Teaching
,
Games--Study and teaching
,
Comic books, strips, etc.--Study and teaching
,
Zines
Item Type:
Other
Tag(s):
pedagogical tool
,
zine
,
reflection
,
digital art
,
Pedagogy
,
Game studies
,
Comics studies
ENG 342, Spring 2020, Syllabus Zine
Author(s):
Justin Wigard
(see profile)
Date:
2020
Group(s):
Comics Scholarship/Comics Studies
,
Game Studies
Subject(s):
Teaching
,
Games--Study and teaching
,
Comic books, strips, etc.--Study and teaching
,
Zines
Item Type:
Syllabus
Tag(s):
pedagogical tool
,
syllabus
,
zine
,
digital art
,
Pedagogy
,
Game studies
,
Comics studies
Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization
Author(s):
Marco Fornaciari
(see profile)
Date:
2019
Group(s):
Game Studies
,
Historiography
,
History
Subject(s):
Games--Study and teaching
,
History
,
Historiography
,
Civilization, Modern
,
History--Philosophy
Item Type:
Article
Tag(s):
Civilization
,
ethnocentrism
,
historical time
,
Video Game
,
Game studies
,
History and theory of historiography
,
Modernity
,
Philosophy of history
Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2020
Group(s):
Digital Humanities
,
Electronic Literature
,
TC Popular Culture
Subject(s):
Games--Study and teaching
,
Labor
Item Type:
Conference proceeding
Tag(s):
Game studies
,
Labour
,
Gender
Video games can develop graduate skills in higher education students: A randomised trial
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Games--Study and teaching
,
Video games
,
Education, Higher
Item Type:
Article
Tag(s):
game-based learning
,
graduate skills
,
Game studies
,
Higher education
Student attitudes to games-based skills development: Learning from video games in higher education
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Games--Study and teaching
,
Education, Higher
,
Video games
Item Type:
Article
Tag(s):
Game studies
,
Higher education
Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel
Author(s):
Jonas Richter
(see profile)
Date:
2020
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Onomasiology
Item Type:
Blog Post
Tag(s):
gambling
,
randomizers
,
onomasiology
,
Gaming
,
Analog game studies
,
History of games and play
Neuroqueer: Contextualizing Narrative through Embodied Experience
Author(s):
Cody Mejeur
(see profile)
Date:
2020
Group(s):
2020 MLA Convention
,
Game Studies
,
Gender Studies
Subject(s):
Digital humanities
,
Games--Study and teaching
,
Narration (Rhetoric)
,
Digital media
Item Type:
Conference paper
Tag(s):
Neuroqueer
,
Video Game
,
Game studies
,
Narrative
,
New media
,
Queer studies
Theory and Practice of Interactive Storytelling Syllabus
Author(s):
Anastasia Salter
(see profile)
Date:
2019
Group(s):
Digital Humanities
,
Electronic Literature
,
GS Comics and Graphic Narratives
,
TC Digital Humanities
Subject(s):
Games--Study and teaching
,
Computer games--Design
,
Mass media--Study and teaching
Item Type:
Syllabus
Tag(s):
Game studies
,
Game design
,
Electronic literature
,
Media studies
,
Digital culture
Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games
Author(s):
Cody Mejeur
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Games--Study and teaching
,
Narration (Rhetoric)
,
Women's studies
,
Digital humanities
Item Type:
Dissertation
Tag(s):
Queer and gender studies
,
Game studies
,
Narrative
,
Feminist studies
The Game of Seven: Glückshaus and Related Dice Games
Author(s):
Jonas Richter
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Games--Study and teaching
,
Culture
,
Sixteenth century
,
Seventeenth century
,
Games
,
Play
,
History
Item Type:
Article
Tag(s):
board games
,
dice
,
gambling
,
Analog game studies
,
Early modern culture
,
Game studies
,
History of games and play
But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2019
Group(s):
Digital Humanities
,
TC Popular Culture
Subject(s):
Games--Study and teaching
,
Games
,
Video games
Item Type:
Conference proceeding
Tag(s):
pokemon
,
casual games
,
labor
,
gamers
,
Digital culture
,
Game studies
Lost in the App Store: The Political Economy of the Canadian Game App Economy
Author(s):
Daniel Joseph
(see profile)
,
David Nieborg
,
Chris Young
Date:
2019
Subject(s):
Communication--Study and teaching
,
Games
,
Games--Study and teaching
,
Economics
Item Type:
Article
Tag(s):
app studies
,
media concentration
,
platform studies
,
Communication studies
,
Game studies
,
Political economy
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