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  • Games of 21 Combinations (presentation text)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Picture sheets (Broadsides)
    Item Type:
    Conference paper
    Tag(s):
    board games, tabletop games, dice, Historical game studies, Game studies, Analog game studies, History of games and play, Popular print, Game design

  • Höllfahren: Ein Überblick (expanded)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Culture, History, Sixteenth century, Seventeenth century, Games, Play
    Item Type:
    Article
    Tag(s):
    card games, board games, ludonyms, game boards, Analog game studies, Early modern cultural history, History of games and play

  • Höllfahren: Ein Überblick

    Author(s):
    Jonas Richter (see profile)
    Date:
    2021
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play, Renaissance / Early Modern Studies
    Subject(s):
    Games--Study and teaching, Games, Play, History, Culture, Sixteenth century, Seventeenth century, Germans--Social life and customs
    Item Type:
    Article
    Tag(s):
    game boards, card games, Game studies, Analog game studies, History of games and play, Early modern cultural history, German culture

  • German Names for Merels (presentation slides)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2021
    Subject(s):
    Games--Study and teaching, Games, Play, History, Semantics
    Item Type:
    Presentation
    Tag(s):
    board games, onomasiology, Game studies, Analog game studies, History of games and play

  • Ethnomathematical Aspects of the Toor Kyo la Nam and Ishivadar Indigenous Games of the Tiv People of Mbayom Village of Gwer-East Local Government Area of Benue State, Nigeria

    Author(s):
    Joshua Abah ABAH (see profile) , Tertsegha Timothy Ugee
    Date:
    2021
    Subject(s):
    Mathematics, Education, West Africa, Indigenous peoples, Games
    Item Type:
    Article
    Tag(s):
    Ethnomathematics, Indigenous Games, Toor Kyo la Nam, Ishiva-dar, Mbayom Village, Education in West Africa, Play

  • The Mathematical Aspects of the Krita, Charabke and Gofu Local Children Plays of the Irigwe People in Miango Village of Bassa Local Government Area of Plateau State, Nigeria

    Author(s):
    Joshua Abah ABAH (see profile) , Moses Umoru
    Date:
    2021
    Subject(s):
    Mathematics, Cultural property, Games, Indigenous peoples
    Item Type:
    Article
    Tag(s):
    Ethnomathematics, Irigwe, Miango, Children Plays, Krita, Cultural heritage, Play

  • Serial Fiction Podcasting and Participatory Culture: Fan Influence and Representation in The Adventure Zone (pre-print)

    Author(s):
    Robert Yeates (see profile)
    Date:
    2020
    Subject(s):
    Podcasts, Science fiction, Games
    Item Type:
    Article
    Tag(s):
    Transmedia practices

  • Playing with difficult objects: game designs for crowdsourcing museum metadata

    Author(s):
    Mia Ridge (see profile)
    Date:
    2011
    Group(s):
    Crowdsourcing
    Subject(s):
    Crowdsourcing, Games, Museums, Metadata, Human-computer interaction
    Item Type:
    Dissertation
    Tag(s):
    ux, User experience, Collections

  • Miscelánea numeral diacrónica y tipológica con reflexiones sobre el Libro de Alexandre

    Author(s):
    Francisco Marcos-Marin (see profile)
    Date:
    2019
    Group(s):
    CLCS Medieval, Computer Studies in Language and Literature, LLC Medieval Iberian, LSL Linguistics and Literature, LSL Romance Linguistics
    Subject(s):
    Spain--Andalusia, Linguistics, Literature, Games, Civilization, Medieval, Latin language
    Item Type:
    Article
    Tag(s):
    Alexander the Great, Numerals, loanwords, typology, al-Andalus, Medieval Iberian literature, Linguistics and literature, Medieval culture, Latin

  • Supplement to Barbara C. Allen, “Gaming Russian and Soviet History,” NewsNet: News of the Association for Slavic, East European, and Eurasian Studies. Vol. 61, no. 1 (January 2021): pp. 15-17.

    Author(s):
    Barbara Allen (see profile)
    Date:
    2021
    Group(s):
    Teaching Russian History
    Subject(s):
    Games, Teaching
    Item Type:
    Other
    Tag(s):
    Pedagogy

  • Serious Games and the Study of Place: Mapping the places created by the technologies of experience in everyday life

    Author(s):
    Bruce Caron (see profile)
    Date:
    1994
    Subject(s):
    Human geography, Games, Play, History
    Item Type:
    Essay
    Tag(s):
    Cultural anthropology, History of games and play, Mapping

  • Theory & Practice of Interactive Storytelling: Online Course Syllabus

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2021
    Group(s):
    Digital Humanities, Electronic Literature, TC Digital Humanities
    Subject(s):
    Digital Art, Storytelling, Interactive multimedia, Digital humanities, Interactive multimedia--Design, Games, Teaching
    Item Type:
    Syllabus
    Tag(s):
    syllabus, Digital arts, Interactive storytelling, Electronic literature, Interactive media design, Pedagogy

  • A Photographer on Mars

    Author(s):
    Nancy Roth (see profile)
    Date:
    2020
    Group(s):
    Game Studies, Science Studies and the History of Science
    Subject(s):
    Artificial intelligence, Creative ability, Games, Photography
    Item Type:
    Article
    Tag(s):
    apparatus, Flusser, NASA, Creativity

  • Gamergate: Predicting the Present

    Author(s):
    Bettina Berendt, Robert Budac, Florence Chee, Geoffrey Rockwell (see profile) , Todd Suomela, Paolo Verdini
    Date:
    2020
    Group(s):
    DH2020
    Subject(s):
    Digital humanities, Video games, Games, Play, History
    Item Type:
    Conference paper
    Tag(s):
    Gamergate, History of games and play

  • Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel

    Author(s):
    Jonas Richter (see profile)
    Date:
    2020
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Onomasiology
    Item Type:
    Blog Post
    Tag(s):
    gambling, randomizers, onomasiology, Gaming, Analog game studies, History of games and play

  • The Game of Seven: Glückshaus and Related Dice Games

    Author(s):
    Jonas Richter (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Games--Study and teaching, Culture, Sixteenth century, Seventeenth century, Games, Play, History
    Item Type:
    Article
    Tag(s):
    board games, dice, gambling, Analog game studies, Early modern culture, Game studies, History of games and play

  • Call of Duty: Empire Mapped and Played

    Author(s):
    Koca Mehmet Kentel (see profile)
    Date:
    2019
    Group(s):
    British History, History
    Subject(s):
    Games, Play, History, Orientalism, Imperialism, Great Britain, Historical geography, Cartography
    Item Type:
    Magazine section
    Tag(s):
    history of maps, boardgames, leisure, History of games and play, Imperial history, British history

  • But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2019
    Group(s):
    Digital Humanities, TC Popular Culture
    Subject(s):
    Games--Study and teaching, Games, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    pokemon, casual games, labor, gamers, Digital culture, Game studies

  • “Live or die, make your choice”: American Survival Game Horror

    Author(s):
    Caitlin Duffy (see profile)
    Date:
    2019
    Group(s):
    Film Studies, Gothicists, Horror, Neoliberal Fiction
    Subject(s):
    Horror films, Motion pictures, American, Twenty-first century, Arts, Gothic, Neoliberalism, Games, Horror, Motion pictures
    Item Type:
    Conference paper
    Tag(s):
    american gothic, survival, Horror cinema, 21st-century American film, Gothic, Film

  • Building Interactive Stories

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2018
    Group(s):
    Digital Humanities, Electronic Literature, TC Digital Humanities
    Subject(s):
    Digital humanities, Games, Mass media--Study and teaching
    Item Type:
    Book chapter
    Tag(s):
    Electronic literature, Media studies

  • Lost in the App Store: The Political Economy of the Canadian Game App Economy

    Author(s):
    Daniel Joseph (see profile) , David Nieborg, Chris Young
    Date:
    2019
    Subject(s):
    Communication--Study and teaching, Games, Games--Study and teaching, Economics
    Item Type:
    Article
    Tag(s):
    app studies, media concentration, platform studies, Communication studies, Game studies, Political economy

  • Teaching Book History through Card Games: Codex Conquest and Mark

    Author(s):
    Amy Chen (see profile)
    Date:
    2019
    Group(s):
    2019 MLA Convention, TM Libraries and Research, TM The Teaching of Literature
    Subject(s):
    Games, Sixteenth century, Seventeenth century, Libraries--Special collections, Teaching
    Item Type:
    Other
    Tag(s):
    OER, Early Modern, Visual culture, Special collections, Pedagogy

  • The informative speech of newsgames: the “Bárcenas case” on games developed for mobile devices

    Author(s):
    Salvador Gómez-García (see profile) , Cabeza San Deogracias José
    Date:
    2017
    Subject(s):
    Games, Video games
    Item Type:
    Article

  • Empire on a Board: Navigating the British Empire through Geographical Board Games in the Nineteenth Century

    Author(s):
    Koca Mehmet Kentel (see profile)
    Date:
    2018
    Group(s):
    British History, History
    Subject(s):
    Imperialism, History, British territories and possessions, Games, Play, Orientalism, Great Britain, Nineteenth century, Cartography, Geography
    Item Type:
    Article
    Tag(s):
    board games, maps, Colonial history, British empire, History of games and play, 19th-century British history, Colonialism

  • Creature, Monster, Nameless, Created: Frankenstein transformed in role playing games

    Author(s):
    Jon Garrad (see profile)
    Date:
    2018
    Group(s):
    Gothicists
    Subject(s):
    Gothic literature, Games--Study and teaching, Games, Play, History
    Item Type:
    Conference paper
    Tag(s):
    White Wolf, Ravenloft, Dungeons and Dragons, Frankenstein, Game studies, History of games and play, Adaptation, Analog game studies

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