Skip to content
  • About
    • HASTAC Scholars
    • Conferences
    • Staff
    • History of HASTAC
    • Leadership
    • Core Values
  • Go To…
    • Members
    • Groups
    • Sites
    • CORE Repository
  • Help & Support
  • Organizations
    • HC
    • ARLIS/NA
    • AUPresses
    • MLA
    • MSU
    • SAH
Register Log In
HASTAC Commons

CORE Search Results Start Search Over

  • All Deposits 0
  • HASTAC Deposits
  • Pandemic Productivity: VR Applications in Library Settings

    Author(s):
    Greg Hatch (see profile)
    Date:
    2022
    Subject(s):
    Virtual reality, Academic libraries
    Item Type:
    Conference poster
    Tag(s):
    2022 ARLIS/NA Conference, Leadership & Management, Visual Thinking Strategies, Learning space design

  • Participant information for MLA 2022 Roundtable “Recreations of Literature and Theatre in Virtual, Augmented, and Mixed Reality”

    Date:
    2021
    Group(s):
    CLCS Renaissance and Early Modern, DH2020, GS Drama and Performance, LLC Shakespeare, MS Screen Arts and Culture
    Subject(s):
    Virtual reality, Digital Art, Drama, Digital media, Literature
    Item Type:
    Other
    Tag(s):
    augmented reality, Virtual and Augmented Reality Creation, Digital arts, Dramatic literature, Literature and digital media

  • Implementation of Virtual Reality in Healthcare, Entertainment, Tourism, Education, and Retail Sectors

    Author(s):
    Mohamed Abdelmaged (see profile)
    Date:
    2021
    Subject(s):
    Virtual reality
    Item Type:
    Article

  • Virtually Real or Really Virtual: Towards a Heritage Metaverse

    Author(s):
    Jeremy Huggett (see profile)
    Date:
    2020
    Subject(s):
    Virtual reality in archaeology, Archaeology--Data processing, Virtual reality
    Item Type:
    Article
    Tag(s):
    virtural heritage, archaeogaming, Virtual archaeology, Digital archaeology

  • Virtual reality as a tool for promoting reading via enhanced narrative absorption and empathy

    Author(s):
    Katalin Bálint, Federico Pianzola (see profile) , Jessica Weller
    Date:
    2020
    Group(s):
    Digital Humanists
    Subject(s):
    Virtual reality, Reading, Mass media--Study and teaching, Social sciences--Comparative method, Empathy, Fiction, Transportation
    Item Type:
    Article
    Tag(s):
    narrative absorption, empirical literary studies, Comparative media studies

  • 'El Juego de Ender': La realidad flojea

    Author(s):
    José Angel GARCÍA LANDA (see profile)
    Date:
    2020
    Group(s):
    American Literature, Digital Humanists, Literary theory, Narrative theory and Narratology
    Subject(s):
    American literature, Virtual reality, Science fiction, Video games
    Item Type:
    Article
    Tag(s):
    Videogames, Orson Scott Card, Frame-breaking

  • Layered Horizons-Vanuatu V0.1 Video Documentation

    Author(s):
    Andrew Burrell (see profile) , Rachel Hendery
    Date:
    2019
    Group(s):
    DH2020
    Subject(s):
    Information visualization, Design, Digital humanities, Interactive multimedia--Design, Linguistics, Virtual reality
    Item Type:
    Video
    Tag(s):
    design research, virtual environments, Data visualization, Interactive media design

  • The ‘No-Interface’ Interface for Research VR

    Author(s):
    Andrew Burrell, Rachel Hendery (see profile)
    Date:
    2020
    Group(s):
    DH2020
    Subject(s):
    Anthropology, Archaeology, Design, History, Linguistics, Digital media, Virtual reality
    Item Type:
    Article
    Tag(s):
    human-computer interaction, interfaces, New media

  • Virtual Space: Palestinians Negotiate a Lost Homeland in Film

    Author(s):
    Hania A.M. Nashef (see profile)
    Date:
    2020
    Group(s):
    CLCS Global Arab and Arab American, LLC Arabic, MLA Members for Justice in Palestine, Postcolonial Studies, TC Memory Studies
    Subject(s):
    Middle East--Palestine, Area studies, Motion pictures, Memory--Study and teaching, Virtual reality
    Item Type:
    Book chapter
    Tag(s):
    Elia Suleiman, Hany Abu-Assad, Palestinian, Palestine studies, Film, Memory studies, Possible worlds

  • Creating Exhibitions in Virtual Worlds

    Author(s):
    Julian Crooks, June Julian (see profile)
    Date:
    2011
    Subject(s):
    Art--Study and teaching, Museums--Study and teaching, Virtual reality, Art
    Item Type:
    Conference paper
    Tag(s):
    Educational Media, Designing Exhibitions, second life, IJade, Technology in Art Education, Art education, Museum education, Art galleries

  • Web 2.0 Technologies for Research and Mobility

    Author(s):
    Steve McCarty (see profile)
    Date:
    2007
    Group(s):
    Digital Pedagogy
    Subject(s):
    Web-based instruction, Virtual reality, Educational technology, Podcasts
    Item Type:
    Conference proceeding
    Tag(s):
    Web 2.0, Virtual Worlds, mobile technologies, Language learning, Online video, Online education, Learning technologies, Digital learning resources

  • “Wear your eyes thus”: Toward a Cognitive Ecology of VR Shakespeare

    Author(s):
    Michael Ullyot (see profile)
    Date:
    2018
    Group(s):
    CLCS Renaissance and Early Modern, EMDC: The Early Modern Digital Collaboratory, Global Shakespeares, LLC Shakespeare
    Subject(s):
    Cognitive science--Philosophy, Shakespeare, William, 1564-1616, Literature--Adaptations, Theater, Virtual reality
    Item Type:
    Conference paper
    Tag(s):
    interfaces, orson welles, Cognitive theory, Shakespeare in adaptation, Shakespeare performance

  • Radiant Virtuality

    Author(s):
    Paul Fyfe (see profile)
    Date:
    2017
    Group(s):
    TC Digital Humanities, TM Bibliography and Scholarly Editing
    Subject(s):
    Virtual reality, Criticism, Textual, Digital media
    Item Type:
    Book chapter
    Tag(s):
    Virtual heritage, Textual criticism, Victorian culture

  • Good Night, Sleep Tight (Remix)

    Author(s):
    Joseph Dunne (see profile)
    Date:
    2018
    Group(s):
    CityLIS, Library & Information Science, Performance Studies
    Subject(s):
    Information science, Performing arts, Virtual reality, Performance art--Study and teaching
    Item Type:
    Article
    Tag(s):
    Audience Participation, Immersive Theatre, Performance studies

  • Virtualität und Ökonomie Ästhetische Potentiale der vernetzten Hypergraphik

    Author(s):
    Lukas Fuchsgruber (see profile)
    Date:
    2016
    Group(s):
    History of Art
    Subject(s):
    Digital Art, Art, History, Virtual reality, Values--Philosophy
    Item Type:
    Article
    Tag(s):
    second life, francogrid, facebook, netart, Digital arts, Art history, Value theory

Viewing item 1 to 15 (of 15 items)
HUMANITIES COMMONS. BASED ON COMMONS IN A BOX.
TERMS OF SERVICE • PRIVACY POLICY • GUIDELINES FOR PARTICIPATION
This site is part of the HASTAC network on Humanities Commons. Explore other sites on this network or register to build your own.
Terms of ServicePrivacy PolicyGuidelines for Participation

@

Not recently active