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Locating Cultures in Video Games and Interactive Fiction
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2021
Group(s):
Cultural Studies
,
Global DH
,
Global Gaming Cultures
,
Postcolonial Studies
Subject(s):
Video games
,
Culture--Study and teaching
,
Developing countries
Item Type:
Other
Tag(s):
keynote talk
,
Video game narratives
,
Cultural studies
,
Global south
Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique
Author(s):
Leah Shafer
,
Iskandar Zulkarnain
(see profile)
Date:
2018
Group(s):
Cultural Studies
,
Digital Humanists
,
Feminist Humanities
,
Global DH
,
Global Gaming Cultures
Subject(s):
Feminist theory
,
Teaching
,
Women's studies
,
Mass media--Study and teaching
,
Digital media
,
Twentieth century
Item Type:
Book chapter
Tag(s):
augmented reality
,
Feminist pedagogy
,
Feminist studies
,
Media studies
,
21st-century media studies
,
Social critique
Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild
Author(s):
Amanda Cote
,
Cody Mejeur
(see profile)
Date:
2017
Group(s):
Game Studies
,
Gender Studies
,
Global Gaming Cultures
Subject(s):
Games--Study and teaching
,
Television--Study and teaching
,
Americans--Social life and customs
Item Type:
Article
Tag(s):
The Guild
,
Stereotypes
,
Cruel Optimism
,
Game studies
,
Representation
,
Gender and queer studies
,
Television studies
,
American culture
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