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  • Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2020
    Group(s):
    Digital Humanities, Electronic Literature, TC Popular Culture
    Subject(s):
    Games--Study and teaching, Labor
    Item Type:
    Conference proceeding
    Tag(s):
    Game studies, Labour, Gender

  • Gephi for Analysis 3: Other Data

    Author(s):
    Mel Stanfill
    Editor(s):
    Rachel Winter (see profile)
    Date:
    2020
    Group(s):
    NEH Understanding Digital Culture: Humanist Lenses for Internet Research
    Subject(s):
    Information visualization, Research--Methodology, Digital humanities, Research, Methodology, Social media
    Item Type:
    Video
    Tag(s):
    Gephi visualization, Tutorial, Twitter, gephi, Data visualization, Research methods, Digital humanities research and methodology

  • Gephi Tutorial 1: Basics

    Author(s):
    Mel Stanfill
    Editor(s):
    Rachel Winter (see profile)
    Date:
    2020
    Group(s):
    NEH Understanding Digital Culture: Humanist Lenses for Internet Research
    Subject(s):
    Information visualization, Social media, Research--Methodology, Digital humanities, Research, Methodology
    Item Type:
    Video
    Tag(s):
    gephi, Gephi visualization, Tutorial, Data visualization, Research methods, Digital humanities research and methodology

  • Advanced Twitter Collection

    Author(s):
    Mel Stanfill
    Editor(s):
    Rachel Winter (see profile)
    Date:
    2020
    Subject(s):
    Digital humanities, Research, Methodology, Social media
    Item Type:
    Video
    Tag(s):
    twitter, data collection, Digital humanities research and methodology

  • But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2019
    Group(s):
    Digital Humanities, TC Popular Culture
    Subject(s):
    Games--Study and teaching, Games, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    pokemon, casual games, labor, gamers, Digital culture, Game studies

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