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Fluff Ain't Rules: absence, presence and haunting in RPG design
Author(s):
Jon Garrad
(see profile)
Date:
2019
Group(s):
Game Studies
,
Gothicists
Subject(s):
Games--Study and teaching
,
Computer games--Design
Item Type:
Conference paper
Tag(s):
Hauntology
,
RPGs
,
Analog game studies
,
Game design
Bleeding Genre Dry: archetypes, stereotypes, and White Wolf's Vampire games
Author(s):
Jon Garrad
(see profile)
Date:
2018
Group(s):
Gothicists
Subject(s):
Arts, Gothic
,
Games--Study and teaching
Item Type:
Conference paper
Tag(s):
Roleplaying
,
Vampire: the Masquerade
,
Vampire: the Requiem
,
Archetypes
,
Stereotypes
,
Gothic
,
Game studies
,
Analog game studies
,
Vampire fiction
Creature, Monster, Nameless, Created: Frankenstein transformed in role playing games
Author(s):
Jon Garrad
(see profile)
Date:
2018
Group(s):
Gothicists
Subject(s):
Gothic literature
,
Games--Study and teaching
,
Games
,
Play
,
History
Item Type:
Conference paper
Tag(s):
White Wolf
,
Ravenloft
,
Dungeons and Dragons
,
Frankenstein
,
Game studies
,
History of games and play
,
Adaptation
,
Analog game studies
A Necessary Evil: Necromancy and Christian Death
Author(s):
Jon Garrad
(see profile)
Date:
2009
Subject(s):
Christianity
,
Middle Ages
,
Death
,
Magic
,
Witchcraft
Item Type:
Conference paper
Tag(s):
Medieval
The Horror of Bradensbrook: Gothic coordinates in World of Warcraft
Author(s):
Jon Garrad
(see profile)
Date:
2017
Subject(s):
Arts, Gothic
,
Video games
Item Type:
Conference paper
Tag(s):
Game Design
,
genre
,
Narrative space
,
Gothic
Endless Nineties: the perennial aesthetic of 'grimdark' games
Author(s):
Jon Garrad
(see profile)
Date:
2017
Subject(s):
Computer games--Design
,
Arts, Gothic
,
Video games
Item Type:
Conference paper
Tag(s):
games
,
tabletop games
,
Game design
,
Gothic
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